case studiesiGames Expo 2004, September 9-12, 2004
Back To Case StudiesObjective: Results: The Challenge: After conducting a needs-assessment analysis and studying the local videogame market, PRWB set about executing a 6-month campaign to raise iGames Expo’s visibility on both a national and local level. The Strategy:
The Results: More than 3,000 people watched on festival screens as the very best PC and console tournament players competed for cash and prizes worth over $20,000. Competition included a massive Halo tournament alongside the top three Call of Duty teams in the country. The iGames Game Center Pavilion was a huge attraction: 16 of the highest-grade game computers, loaded with newly released and yet-to-be-released games were played continually by the attendees. Game publisher sponsors provided games including THQ’s Full Spectrum Warrior, Lucasarts’ Star Wars Battle Front, Mythic Entertainment’s Dark Age of Camelot Platinum Edition, and many more. Special events included Gamer’s Nite Groove, a uniquely New York multimedia event presenting the most innovative and graphically breathtaking games from both Japan-based and Japanese-influenced publishers such as Sammy Studios, who premiered their new RTS Iron Phoenix. Also on hand was Eastman Kodak who presented the Kodak 3D Challenge, a tournament showcasing their new 3D technology which brings IMAX-like detail to the gaming experience. Media Placements:
Photo Gallery:
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